Using Zbrush to start sculpting the character model from a reference, then taking it to Maya for retopology. After that, cut UVs and export to Substance Painter for painting. Finally, render it in Marmoset.
Use the Zbrush program to start creating a character model from Reference. And import Retopology in Maya program, then cut UV and export Paint in Substance Painter, then import to Render in Marmoset.
TOTAL POLYGON : 17000
start creating a model Retopology in Maya program, then cut UV and export Paint in Substance Painter.
TOTAL POLYGON : 5400
Create a lootbox in the class rigging, Concept is for the Sci - fi and Steampunk Style game
See my Render Result At below
Creating artwork in various styles, including Manga, Boardgames, and Character Design, exploring diverse techniques and aesthetics to bring each concept to life.
Using Unity to create a game, leveraging 3D and 2D capabilities, as well as coding skills, to develop a demo game within a few months. This involves designing and implementing various game mechanics, creating and animating characters and environments, and optimizing the game's performance to ensure a smooth and engaging player experience.
Asset model player and enemy are used in the game