ARTWORK
All of my art work is a 2D Art and 3D art, I did it from maya zbrush and many programs to created the project

3D MODEL

Using Zbrush to start sculpting the character model from a reference, then taking it to Maya for retopology. After that, cut UVs and export to Substance Painter for painting. Finally, render it in Marmoset.

Nier Automata : A2

Use the Zbrush program to start creating a character model from Reference.      And import Retopology in Maya program, then cut UV and export Paint in Substance Painter, then import to Render in Marmoset.

TOTAL POLYGON : 17000

PRACOLA VendingMachine

start creating a model Retopology in Maya program, then cut UV and export Paint in Substance Painter.

TOTAL POLYGON : 5400

LOOTBOX

Create a lootbox in the class rigging, Concept is for the Sci - fi and Steampunk Style game

See my Render Result At below

2D ART DRAWING

Creating artwork in various styles, including Manga, Boardgames, and Character Design, exploring diverse techniques and aesthetics to bring each concept to life.

Game Develop

Using Unity to create a game, leveraging 3D and 2D capabilities, as well as coding skills, to develop a demo game within a few months. This involves designing and implementing various game mechanics, creating and animating characters and environments, and optimizing the game's performance to ensure a smooth and engaging player experience.

semicolon
Semicolon is a Rogue-like Action game where you navigate, shoot, and survive against waves of robots within a 5-minute timeframe while aiming to achieve the highest score possible.



ART ASSET

Asset model player and enemy are used in the game